![]() When buildings "consume" influence it should be shown at the bottom right next to the maintenance costs.Planning massive layouts and testing things becomes 100% easier with an interactive pause feature. Many previous games have this and it works so well, I'm kind of shocked it wasn't thrown in. You cannot actually interact, place objects, etc etc. When you pause the game, you can only pan around. Several people have spoken of this previously. Therefore, a drag & drop move command would solve that problem. When you need to move entire blocks or production layouts to squeeze as much room as possible, or to fit something new in, it can be a real pain to move everything bit by bit.Hopefully some of these will actually see the light of day! Gameplay Systems Here are some QoL items that I've been discussing with friends & seeing here on Reddit. ![]() The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
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